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External factors need to move the market

6 messages, Last post on Sep 10, 2008 at 1:59 PM
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This may have already been mentioned as a suggestion by someone but I'd like to post it anyways. It seems like the ONLY thing that moves the market is player buy/sell transactions however these transactions are faked as there are actually no other parties on the other end of them. As a result this game is basically about day trading the system. So that makes the prediction nature of this game pointless as it has often been pointed out. My suggestion is to have a monthly "correction" to the price based on the ACTUAL sales data. You could put some "randomness" into the situation to make it more risky to the layers. For instance say a stock is trading at 50 a share and the sales data for that model comes out and states that sales for the month were only 1,000 units which would translate into a stock retirement price of $6.00. That is a difference of $44 a share. I suggest an algorithm where the stock price "corrects" a percentage of the $44 difference. You could just for fun put in additional elements such as did the stock "miss" the pervious months' sales figures. This would be the equivalent of a "quarterly financial update" for one of our stocks. I think this would make the value of shorts much more realistic as the top set of players make virtually all of their money day trading while the VAST majority of players probably bought shorts and held for months only to see their individual increases being moderate to say the least. What do you guys think?
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| Bad idea, because it leaves a computer to do the research we should be doing. | |
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Replying to: pipedaddytx (Sep 06, 2008 7:19 am)
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Replying to: networkguy (Sep 08, 2008 12:43 pm)
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Replying to: pipedaddytx (Sep 09, 2008 7:18 am) Also, once shares start dropping into the 20's, it takes quite a bit of cash to short significant numbers. I believe the recent IPO's haven't climbed nearly as high as earlier cars with similar sales projections. I'm not saying the game can't use some work. Pricing being derived strictly from player actions does have it's limitations. As Mike would say, it's still in beta.
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Replying to: networkguy (Sep 09, 2008 10:36 pm) |
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