CSX Game play questions

65 messages,  Last post on Apr 29, 2008 at 9:15 AM

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What is this discussion about? Automotive News, Future Vehicle

#56 of 65 Re: player count update? [chung] by estreka

Mar 06, 2008 (10:09 pm)

Replying to: chung (Mar 06, 2008 10:04 pm)
By my calculations, roughly 3,200.
 
Total Players = Rank / (1 - Percentile)

#57 of 65 Re: player count update? [estreka] by chung

Mar 06, 2008 (10:17 pm)

Replying to: estreka (Mar 06, 2008 10:09 pm)
makes sense... now can you tell me your holdings?? lol..
I agree with you that today was lightly trading day... oh.. maybe it was just me not playing as much..

#58 of 65 Re: player count update? [chung] by doctorlove

Mar 06, 2008 (10:23 pm)

Replying to: chung (Mar 06, 2008 10:17 pm)
I've been watching you chung, you've done well lately!

#59 of 65 Re: player count update? [doctorlove] by estreka

Mar 06, 2008 (10:26 pm)

Replying to: doctorlove (Mar 06, 2008 10:23 pm)
Agreed. You passed me today, effectively knocking me out of the top 5. And I'd been returning CSX$800,000 everyday until today. Jiluong, too.

#60 of 65 Re: player count update? [chung] by mikedrud

Mar 06, 2008 (10:43 pm)

Replying to: chung (Mar 06, 2008 10:04 pm)
estreka has it right. We're well past 3,000 now.

#61 of 65 Re: player count update? [doctorlove] by chung

Mar 06, 2008 (10:43 pm)

Replying to: doctorlove (Mar 06, 2008 10:23 pm)
Thanks,,, but no one compares to your master skill... over 1000%??.. just wow wow wow..

#62 of 65 Re: player count update? [chung] by doctorlove

Mar 06, 2008 (10:50 pm)

Replying to: chung (Mar 06, 2008 10:43 pm)
Well, since this is a beta, I'm trying to give them an idea for what can happen when people can trade a lot and take advantage of momentary price changes. Hopefully it will contribute to a better, more fair, and more accurate game/service in the end.

#63 of 65 Long Term Gameplay by estreka

Mar 19, 2008 (9:50 pm)

I must say, I've enjoyed the game immensely so far. I do have some concerns for the future, though.
 
A. When prices start to normalize 6 months down the road, is the game still going to have that sheer satisfaction it has now? For instance, if a vehicle has a projected production of 4,000 units and the stock price is $4, how much volume is that going to really generate? It might move a fraction of a cent over the course of a week.
 
B. This is especially true when you have thousands of people shorting/buying at that price. The stocks will eventually become immobile. I can already see that happening now. I remember I used to be able to really shift a stock with 1,000 shares. Now I have a helluva time moving it with 5,000 shares.
 
C. Eventually shorting is not going to be worth it. If a car has 9,000 units, and the price is at $10, it will take $90 to gain a measley $1. At some point, bought shares will become coveted items.
 
=====
 
I would recommend at some point transitioning the value of $1. Instead of 1,000, maybe make it 100 units, or even 10. It's pretty obvious how many units of a car will be produced within 1,000 units. It would be a lot more challenging at 100/$1 or 10/$1.

#64 of 65 CSX LOGIN by texasaustin

Apr 29, 2008 (6:41 am)

I have tried for 2 days (tuesday 28th & 29th) to log into the CSX game. I have a password & user id. I have logged in previously. Sometimes nothing happens when I click on CSX. Sometimes I get the password block but I am still unable to login. Is the game having problems or been suspended? When I click on "details" explaining the game, the lead goes nowhere.

#65 of 65 Re: CSX LOGIN [texasaustin] by mikedrud

Apr 29, 2008 (9:15 am)

Replying to: texasaustin (Apr 29, 2008 6:41 am)
There are no issues that I know of. Go to http://help.insideline.com/cgi-bin/insideline.cfg/php/enduser/ask.php?p_icf_8=ht- tp://www.insideline.com&p_cv=1.218&p_pv=&p_prods=&p_cats=218&p_hidden_prods=&cat- _lvl1=218 and send me your username and email address so that I can confirm you login data on CSX. I would also clear out your cache in your browser and try again this morning.
 
Thanks,
 
Mike
CSX Game Supervisor
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